Add a picture to a library block.



Goal:

Place a bitmap graphic on top of the block.

What to do: In the properties dialog box, mark the checkbox [x] Bitmap. Select [Picture] to start a graphics editor for (*.bmp) bitmaps. The size of the bitmaps should equal 20+20* number of exported labels per side.
Result: A graphics bitmap is displayed onto the library block.

Note:

The (*.bmp) file should have the same file and pathname as the (*.lib) library file.
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